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The March 1st Public Test

IS HERE

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PLAY THE TEST BUILD NOW
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    Patch Notes

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    • Magic system:
      • Mana system with mana charging
      • 8 spells, 4 active, 3 buffs and 1 enemy debuff
      • Status effects on some spells (Fireball burns, azakhim’s curse slows and applies weakness, and a few more)
    • Abilities:
      • Character can now have two abilities (one is locked to charge mana if user has a spell equipped)
      • 2 abilities in the game, roll and kick, that use stamina
    • New UI: Gone is the old, ugly health bar, and now we have a nicer UI with more information about your character’s status
    • Melee combat improvements:
      • You can now move while attacking, so you don’t have to committ to a strike direction once you’ve clicked attack
      • Enemies now deal slightly less damage
      • Parry window increased, allowing for more forgiving parries
    • Movement Changes:
      • Character now walks when moving backwards to avoid infinite kiting
      • Character now stands still when holding breath in archery mode, and walks while aiming
    • A targetting system for melee combat, making combat easier for gamepad users
    • Many armour pieces and weapons added to the game
    • Combat animation tweaks
    • Ambient in-game music
    • And many minor tweaks and bug fixes