The March 1st public test build is coming!!
Gameplay Trailer
Patch Notes
- Magic system:
- Mana system with mana charging
- 8 spells, 4 active, 3 buffs and 1 enemy debuff
- Status effects on some spells (Fireball burns, azakhim’s curse slows and applies weakness, and a few more)
- Abilities:
- Character can now have two abilities (one is locked to charge mana if user has a spell equipped)
- 2 abilities in the game, roll and kick, that use stamina
- New UI: Gone is the old, ugly health bar, and now we have a nicer UI with more information about your character’s status
- Melee combat improvements:
- You can now move while attacking, so you don’t have to committ to a strike direction once you’ve clicked attack
- Enemies now deal slightly less damage
- Parry window increased, allowing for more forgiving parries
- Movement Changes:
- Character now walks when moving backwards to avoid infinite kiting
- Character now stands still when holding breath in archery mode, and walks while aiming
- A targetting system for melee combat, making combat easier for gamepad users
- Many armour pieces and weapons added to the game
- Combat animation tweaks
- Ambient in-game music
- And many minor tweaks and bug fixes
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