NPC Interactions
Our new NPC interaction system makes the kingdom of Redreach feel more alive, with NPCs not only interacting with the player in more exciting ways, but also interacting with other NPCs in ways that will spice up the gameplay experience
For example, in this clip here, the player is ambushed by a pack of Lupis’, and is in a very precarious situation. However, there are some nearby bandits who are usually neutral to the player, and attack Lupis’ on sight. The player seeks refuge at the bandits’ tent and turns a 3 vs 1 situation into a 3 vs 3 situation
Enemies will also remember previous interactions. If you attack a neutral entity, they will begin to attack you, and alert all nearby allies of your presence. If you manage to escape and return to the same place, these enemies will still be hostile towards you. The player’s actions now have long-term implications on the gameplay, allowing you to experiment with different ways of interacting with the world.
More Wildlife
We’re going to be adding more wildlife to give the world more character, and we’ve started with some Red Deer, a passive species that will run at the sight or sense of any danger
Sneaking
Facial Animations
The next steps are to add blinking, clear up the pronunciation of “S” sounds, and begin on the facial expressions (this video is just a test for the lip-syncing part of the animation)
Art

Cave outpost concept – Marco Venitucci

Soldiers & Knights of Redreach – Marco Venitucci

New Steelgarde Armour
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